منابع مشابه
Artificial Intelligence for Computer Games
Artificial intelligence (AI) in computer games covers the behaviour and decision-making process of game-playing opponents (also known as nonplayer character or NPC). Current generations of computer and video games offer an amazingly interesting testbed for AI research and new ideas. Such games combine rich and complex environments with expertly developed, stable, physics-based simulation. They ...
متن کاملArtificial Intelligence and Computer Games
This paper presents how artificial intelligence (AI) is used in computer games to solve common problems and provide game features. Specifically, non-playing character (NPC) path finding, decision making and learning are examined. Different AI techniques are looked at as to how they help provide a solution to these problems and features in computer games. This discussion is followed by a survey ...
متن کاملArtificial Intelligence for Adaptive Computer Games
Computer games are an increasingly popular application for Artificial Intelligence (AI) research, and conversely AI is an increasingly popular selling point for commercial games. Although games are typically associated with entertainment, there are many “serious” applications of gaming, including military, corporate, and advertising applications. There are also so-called “humane” gaming applica...
متن کاملplaying smart – artificial intelligence in computer games
With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end we will firstly provide an introduction to the terminology of artificial intelligence, followed by a brief history of this field of computer science and finally we will discuss the impact which this science...
متن کاملSynthetic Players A Quest for Artificial Intelligence in Computer Games
Synthetic players are the computer-controlled actors in a computer game. In this paper, we describe both the implementation issues and the behavioural expectations related to synthetic players. We recognize the role of synthetic players by analysing the components of games in general and computer games in particular. In 1962 students at MIT competed against each other in the first real-time gra...
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ژورنال
عنوان ژورنال: International Journal of Computer Games Technology
سال: 2009
ISSN: 1687-7047,1687-7055
DOI: 10.1155/2009/251652